The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!ActionScript for Multiplayer Ga...
Paperback: 312 pages
Publisher: New Riders; 1 edition (August 2, 2009)
Product Dimensions: 7.4 x 0.6 x 9.1 inches
Amazon Rank: 2591923
Format: PDF ePub Text TXT fb2 book
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This book contains a lot of information, but the most helpful are the concepts used when working with multiplayer programming. The book does use their socket server, but they did write it in a way that you can apply the concepts for whatever language...
tual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:How to connect users to achieve real-time interactionWhen to make decisions on the server versus the game clientTime synchronization techniquesHow to use dead reckoning smoothing to hide network latencyAbout tile-based games the isometric viewTechniques for customizing and rendering avatars in a virtual worldIn addition, you’ll learn everything that goes into building:A real-time multiplayer tank battle gameA real-time multilayer cooperative gameA virtual world